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Glossary of Concepts

Quick definitions of the main learning and formal training concepts in GFoundry - Content, Missions, Training Programs, Curricula, audiences, scheduling, evaluation, quizzes, completion rules, and governance terms.

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Core building blocks

  • Content - Any page/resource in your organisation’s library. It can be learning material (micro-learning) or general information (company pages, policies, culture, etc.).

  • Content Category - A way to organise Content into themes for browsing and discovery.

  • Content Library - The backoffice area where you create, edit, and publish Content.

  • Content Menu - The navigation structure that determines how Content is surfaced to users (visibility and order).

  • Forms & Surveys - Interactive forms used for feedback, data collection, evaluations, or assessments. Can also be used as evaluation steps in Training Programs/Curricula.

Learning & Missions

  • Learning & Missions - The area focused on guided learning experiences and journeys (Missions), plus related settings.

  • Mission - A structured learning journey made of multiple steps (goals), often with progress and milestones to guide and motivate users.

  • Goal - A single step inside a Mission (for example: consume a Content item, complete a quiz, submit a form).

  • Milestone - A progress checkpoint in a Mission that users unlock after completing a set of goals.

  • Learning Path - A predefined sequence that connects multiple learning contents/items in a specific order.

Training Management (formal training)

  • Training Management - The area for formal training governance: assigning/enrolling users, defining time windows, and measuring learning through evaluation stages.

  • Training Program - A formal training experience built from multiple Content items, enhanced with audience rules, scheduling, assignment/registration settings, and evaluation steps.

  • Curriculum - A broader pathway that groups multiple Training Programs into a structured progression (often role-based). Can enforce rules like required items and sequential completion, and can include evaluation.

  • Curriculum Item - A single Training Program inside a Curriculum.

  • Required (Curriculum) - Marks a Curriculum item as mandatory for completing the Curriculum.

  • Sequential Completion - A rule that forces users to complete Curriculum items in order (no skipping ahead).

Audience, access, and segmentation

  • Target Audience - The users who should see, be assigned to, or be able to enrol in a program (defined through groups and/or specific users).

  • Group - A user segment used to target Content, programs, and communications to the right audience.

  • Specific Users - Individual users selected directly (in addition to, or instead of, groups).

  • Content Segmentation - Controlling visibility of Content based on groups/audiences so the right people see the right material.

Assignment and registration

  • Assignment Type - Whether training is Mandatory (required) or Recommended (optional but suggested).

  • Mandatory - Users are expected to complete it (often tracked and reported as required training).

  • Recommended - Users are encouraged to complete it, but it is not mandatory.

Registration Type - How users get into a Training Program:

  • Automatic - Users are enrolled automatically.

  • Requires Approval - Users request enrolment and it must be approved.

  • Optional - Users can choose to enrol (self-enrol) without approval (when enabled).

Scheduling and deadlines

  • Scheduling - Time rules that define when training starts and when it is due.

  • Start Date - When a Training Program becomes active for the audience.

  • Due Date - The deadline by which the Training Program should be completed.

  • Due Date Rule - The logic used to calculate the due date (for example: a fixed date or a number of days from a reference event such as assignment/hire/effective date).

Evaluation and assessments

  • Evaluation - The structured model used to measure learning before, during/after, and later impact. In GFoundry it commonly includes three stages:

  • Initial Assessment - A pre-training check (baseline) done before the main learning.

  • Knowledge Test - A test during or after training to confirm knowledge acquisition.

  • Validation - A later check (often weeks/months after) to assess whether learning was applied and had impact.

  • Evaluator - Who completes an evaluation step (for example: Self, Direct Manager, Backoffice role, or a specific person).

  • Deadline (Evaluation) - The number of days allowed to complete an evaluation step once it becomes available/assigned.

Quizzes and question terms

  • Quiz - An assessment activity that can be attached to Content, Missions, or evaluation stages (depending on configuration).

  • Question Bank / Quiz Questions - The set of questions used to build quizzes (created manually or uploaded in bulk, depending on your setup).

  • Quiz Game Mode - The quiz format/rules used to deliver the quiz experience (e.g., Classic, Genius, Ladder, Battle - if enabled in your tenant).

Publishing and governance

  • Draft - A working state. Draft items are not visible/active to end users.

  • Published - A live state. Published items are available according to visibility/audience rules.

  • Approval Workflow - The governance process used to review and approve Content (and potentially training items) before publishing.

  • Roles (typical) - Permissions-based profiles that define what a user can do in backoffice (create, review/approve, publish, manage audiences/settings).

Tracking and metrics

  • Completion - Whether a user has finished a Content item, a Mission, a Training Program, or a Curriculum (rules depend on the object type).

  • Completion Rate - The percentage of users who completed a given item (Content/Program/Curriculum), calculated according to the relevant completion rules.

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