What is a Employee Journey Maps or a “Mission”?
One mission is a structured path with a strong visual frame that can have one or more milestones to be completed, creating a Journey map.
Milestones – milestones are the steps that employees have to achieve in order to successfully complete a mission. Each step can be associated with a different image in which the position of the player is updated in the journey “path”.
Goals – each milestone can have several Goals that have to be finalized for the step to be completed.
How does a GFoundry Mission work?
The completion of a player journey in GFoundry requires the user to finish a certain sequence of milestones.
You can only access the next milestone when the first stage is completed.
This step, in turn, will only be completed when all the triggers that comprise it are finalized.
GFoundry uses badges to trigger the completion triggers for each Goal. This is how GFoundry can integrate all the modules in a mission.
Example: If my Goal in a certain milestone is to successfully complete the classic “Mission and Values” quiz, I have to create a badge associated with completing the classic mode of this quiz and using it to set the completion trigger for that Goal.
In this way, the possible triggers that can be used in the configuration of a player journey are all possible triggers in the creation of badges.
What about the images for the Missions? I need to create one different image for each milestone I have?
Yes, each milestone need to have one different image associated.
Which modules can I use with missions?
With GFoundry missions, you can create your own paths incorporating any available module of the platform:
How many missions can I create?
You can create how many missions as you need.
All of these paths can be managed through GFoundry backoffice and all the mission’s statistics can used to get access to some important analytics.
You can create one mission for one year full cycle or create several missions, one per week, for example.
Can you give me an example of a mission?
Example from a possible new employee onboarding path using GFoundry:
Company tour video visualization using Learn Module;
Complete a “who-is-who” in the organization quiz challenge using Learn module;
Check a set of processes using Tasks Module;
Submission of the employment contract using Feedback & Surveys Module, making this process much more agile and straightforward;
Definition of professional goals for the short and long term using Goals Module
Definition of the PDP (Personal Development Plan) discussed with the manager using Evaluation and Careers Module
Simple guide to Create & Edit a Mission
Name of your mission.
This is the Mission description, where you can describe in more detail what is the main objective.
Thumbnail Mission Image
Image associated with the mission. It will be shown in the missions lists. Its format is a square (an image with another format will be cropped). Suggested measurements: 500x500px (min.); Format: JPG, PNG or animated GIF.
Mission Completed Image
Image that will be loaded when the mission is completed. Suggested measurements: 1242x2688px; Format: JPG, PNG or animated GIF.
Mission Completed Title and Mission Completed Text
Title and body of the message box that will appear when the mission is completed (when all steps are completed).
Group associated with this mission. Only users within this group can view the mission.
Milestones are the steps of the player journey; can be several and have a different image each.
Name of Milestone #
This is the name of the # Milestone of your mission.
Description of Milestone #
This is the description of the # Milestone of your mission.
Image that will appear when user start Milestone #
Image associated with each milestone. This image will be loaded when the step begins.
Each of these images will visually represent the user's position on the journey.
Suggested measurements: 1242x2688px (min.); Format: JPG, PNG or animated GIF.
Win Title of the box when user completes Milestone #1 & Win Title of the box when user completes Milestone #1
Title and body of the message box that will appear when the milestone is finished (when all goals are completed or otherwise, when all triggers in that step are all “fired”).
These the objectives of each milestone; can be more than one and have a differentiated description and a win text. A user need to conquer a associated badge to finalize each objetive.
Those badges are like triggers. These badges need to be previously configured in the “Badges” section.
Description of OBJECTIVE #
Description of the objective (trigger). This description will appear to the user in a box, within the active step.
Win Title of the box when user completes OBJECTIVE # & Win text of the box when user completes OBJECTIVE #:
Title and body of the message box that will appear when the objective is finished (when the badge associated with this objective is conquered).
Please Choose the badge the user has to conquer to finish OBJECTIVE #1
Badge associated with this objective. Conquering this badge will trigger the objective and move to the next objective if it exists.
When all objective are “triggered”, the step will be completed and the system will proceed to the next step (Milestone), if it exists.
Important note: You can only create, delete or edit milestones and objectives when the mission is in “Pending” mode. If your mission is activated, “In progress” mode, the milestones and objectives can not be changed.