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Evaluation - Career & Scale Settings
Updated over 7 months ago

What is this page about?


  1. Evaluation Scales Settings Page: This page allows you to configure the criteria and their relative importance for evaluating Skills and Goals. Users will select from the options you set here during their evaluations.

  2. Career Settings Page: On this page, you can configure all career-related settings. This is crucial, as users cannot participate in an evaluation cycle unless they have a career configuration in place.

Evaluation Scale Configuration


When setting up an Evaluation Scale Item for skills assessment, you can specify its name, add a description, and assign a weight.

Additionally, you have the option to determine whether this item should be included in the evaluation.

This feature is particularly useful for deferring the evaluation of a specific goal to the following year.

After creating the items, the users will be able to use them in their evaluation as shown below:

Creating a Smart Goal evaluation Item works in the same way with the user sable to use those parameters when evaluating their own Smart Goals:

To offer greater flexibility in goal-setting, GFoundry employs a weight-based approach rather than requiring percentages to total 100%.

In the backoffice, clients pre-define a set of weight options for managers or employees to assign to various goals.

Each weight comes with a descriptive label like 'Very Important' or 'Important' and carries a numerical value.

This value indicates the relative importance of one goal compared to others.

For example, if the weight "Very Important" has a value of 50 and "Important" has a value of 25, "Very Important" will count as twice as much as "Important".

If we have one "Very Important" goal and four "Important" goals in an evaluation, the sum of the weights will be 50 + 4x25 = 150.

The "Very Important" goal is worth 50x100/150 = 33.33%, and each "Important" goal is worth 25x100/150 = 16.66%.

This method allows weights to be assigned to goals based on their actual importance without the need to adjust or add extra goals to reach 100%.

When active it will be displayed to the user like this:

The Skills weights will be displayed to the user, providing an additional awareness of the importance of the Skill. You will be able to use them when creating a new skill (assigning each Job Category to a Skill Weight).

Career settings


In here you will be able to create:

  • Careers

  • Job Categories

  • Skillset lists and their respective Skills

  • Eligibility Items

Let's start by creating a career. After pressing the button "Add new career" you will have to give it a name (Ex: IT or Marketing), after submitting you will then have to edit.

Here you can start by creating the Job Categories. Exemple below:

Moving forward you will have the option to create Skillset list. This are lists of skills that will be available to evaluate. You can create specific lists that satisfy your need, for this example we will be using two lists (Comercial and Technical scopes).

To create the actual skills just click on the respective list and the detailed page will open, there you will have the option to edit the Skill List and create the actual Skills.

When creating a new Skill you will have to give them a name and a description.

You will also have to select the Skill Weight Scale for each Job Category you created previously (This Skill Weight Scales are created in the "Evaluation Scales Settings" page).

The next step creating a Career are the Eligibility Items, this is a additional evaluation of eligibility through true/false questions.

This feature does not directly impact the evaluation itself but serves as a mean for organisations to control eligibility criteria, especially for accessing rewards or benefits.

This is a simple step, you just need to create a new item questions and the form will be displayed during the evaluation.

Related content:


A Quick Overview of GFoundry Evaluation and Career

Performance Evaluation and Potential Assessment in GFoundry

My Career and TouchPoints in GFoundry


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